Drawabox | A free, exercise based approach to learning the fundamentals of drawing

Anyone can learn to draw. It's not some magical talent a few people are born with. It's a skill you can train. We can help.

Drawabox is a set of free exercise-based lessons that focus on the fundamentals - the skills you'll need to make sense of all the other resources and tutorials out there. First we focus on the basic mechanics of mark making, and how to use your arm. By the end, we develop a strong understanding of form, 3D space and construction.

I won't lie to you - our approach is tough and involves a lot of hard work. It's also structured and gives you a clear path with concise explanations and assignments you can complete and submit for review.

You can read more about Drawabox and how it came about here.

Or you can join the community of thousands of beginners and professionals alike and get started.


Once you've completed a lesson, one of the best ways to refine your understanding of that material is to help others by critiquing their work. After having done thousands of critiques and having improved immensely over the last few years, I can attest to that myself.

  • Lesson 2: Contour Lines, Texture and Construction


    7:27 PM, Monday May 23rd 2022
  • Lesson 7: Applying Construction to Vehicles


    5:42 PM, Monday May 16th 2022
  • 250 Cylinder Challenge


    12:16 AM, Monday May 23rd 2022
  • Lesson 6: Applying Construction to Everyday Objects


    1:03 PM, Saturday May 21st 2022
  • Lesson 3: Applying Construction to Plants


    9:10 PM, Sunday May 22nd 2022
  • Lesson 5: Applying Construction to Animals


    11:32 AM, Sunday May 22nd 2022
  • Lesson 2: Contour Lines, Texture and Construction


    7:56 AM, Monday May 23rd 2022
  • 250 Cylinder Challenge


    11:41 PM, Friday May 20th 2022
  • Lesson 3: Applying Construction to Plants


    5:44 PM, Sunday May 22nd 2022
  • Lesson 3: Applying Construction to Plants


    1:10 AM, Thursday May 19th 2022


Take a moment to answer someone's question, or contribute to a discussion, if you have anything to offer.


Along with Drawabox work, our community members also post other artwork to their sketchbooks.

  • Spikediesel's Sketchbook: Lesson 3:Applying Construction To Plants

  • Lyapka's Sketchbook: Dandelion

  • personman's Sketchbook: practicing the 50% rule since I didn't last time I started the course

  • SKOL's Sketchbook: Lesson 1 HW submission - critique welcome

  • mndlssomssn11's Sketchbook: The back of a beach shack

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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