Drawabox | A free, exercise based approach to learning the fundamentals of drawing

Anyone can learn to draw. It's not some magical talent a few people are born with. It's a skill you can train. We can help.

Drawabox is a set of free exercise-based lessons that focus on the fundamentals - the skills you'll need to make sense of all the other resources and tutorials out there. First we focus on the basic mechanics of mark making, and how to use your arm. By the end, we develop a strong understanding of form, 3D space and construction.

I won't lie to you - our approach is tough and involves a lot of hard work. It's also structured and gives you a clear path with concise explanations and assignments you can complete and submit for review.

You can read more about Drawabox and how it came about here.

Or you can join the community of thousands of beginners and professionals alike and get started.

Homework

Once you've completed a lesson, one of the best ways to refine your understanding of that material is to help others by critiquing their work. After having done thousands of critiques and having improved immensely over the last few years, I can attest to that myself.

  • Lesson 4: Applying Construction to Insects and Arachnids

    Nandart

    8:02 PM, Tuesday November 12th 2024
  • Lesson 4: Applying Construction to Insects and Arachnids

    Kort3

    10:44 AM, Tuesday November 12th 2024
  • Lesson 2: Contour Lines, Texture and Construction

    ShyPenguin

    1:44 PM, Saturday November 9th 2024
  • Lesson 5: Applying Construction to Animals

    RyanNguyen

    8:36 AM, Tuesday November 12th 2024
  • Lesson 5: Applying Construction to Animals

    Kat2000

    11:38 PM, Friday November 8th 2024
  • Lesson 4: Applying Construction to Insects and Arachnids

    Snakepit_1998

    5:27 PM, Monday November 11th 2024
  • Lesson 4: Applying Construction to Insects and Arachnids

    JayCinder

    3:11 PM, Monday November 11th 2024
  • Lesson 4: Applying Construction to Insects and Arachnids

    Feldspar

    11:26 AM, Monday October 21st 2024
  • Lesson 2: Contour Lines, Texture and Construction

    Ageth

    7:58 PM, Friday November 8th 2024
  • Lesson 2: Contour Lines, Texture and Construction

    SkillsCollector

    3:37 PM, Wednesday November 6th 2024

Questions/Discussions

Take a moment to answer someone's question, or contribute to a discussion, if you have anything to offer.

  • Issues with divergence on the 250 box challenge.

    Spaedd

  • Dificuldade em linhas sobrepostas

    Draw889364

  • Considering not yet drawn lines while drawing a set of box's converging lines

    TLoud

  • No critique for more than a month or 2

    Coolname

Sketchbooks

Along with Drawabox work, our community members also post other artwork to their sketchbooks.

  • ArbyNewSkiis's Sketchbook: 100 day retrospective; sketchbook stuff

  • z0te's Sketchbook: Drawabox Cover

  • pell_christian's Sketchbook: Whispers of Midnight

  • mspieg's Sketchbook: werewolf

  • serpenthater's Sketchbook: Serpent's sketches: Slay the spire

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something we've used ourselves, or know to be of impeccable quality. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.