Drawabox.com | Drawing Prompts | Learning from Mother Nature
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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.

For now though, here's an idea that might interest you.

Learning from Mother Nature

Humanity’s finally moved beyond the boundaries of our own planet and its immediate neighbours, and the wheels-and-wagon approach to vehicles simply won't cut it anymore. We need something new. Something fresh. But also, I don't want to spend a lot on testing…

I've got it! What if we just looked at nature? From insects, to mammals, to birds, to the creeping mosses under our feet. They've all got unique approaches to getting from point A to B, and even better? None of them bothered to file any patents!

Design a vehicle or a mech based off something from nature. Pick the kind of terrain or environment it will be traversing, then study animals, insects, and even plant life from those ecosystems to devise a better (or worse) solution. Does your design climb along cave walls? Fly through the sky? Or perhaps it explores the depths of the sea, and must contend with the extreme pressures experienced there? Pick a problem, then let mother nature tell you how to address it.

This one isn't doing it for you? How about this one instead: Fight to the Death >>>
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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