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9:57 AM, Sunday March 24th 2024
first i see some awkwardly egg shaped ovals on your Ellipses in Planes pages probably look out for that. secondly at the Funnels page i see some asymmetrical halves of the oval the minor axis havent cut them into 2 symatrical halves strive for 2 symatrical halves. thirdly i see some wobbly lines at the rough prespective pages remeber confidince over accuracy oh and also i see some vertical lines being a bit slanted they should be perpendicular to the horizen line strive for that. forthly i see some weirdly skewed boxes at the Organic Perspective pages mainly because of the y method i dont blame. but all of that aside its okay to make unintended mistakes your homework are great you may pass.
Next Steps:
now you should go to the 250 boxes challange go complete it
10:54 AM, Sunday March 24th 2024
Thank you, it's nice to have some honest feedback... I feel like a five year old when drawing this.
Straight lines have never been my forte.
Moving on to the challenge now, which I'm dreading a bit but I know it is well needed.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.