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12:48 PM, Tuesday April 9th 2024
1. Line extension
Missing lines in boxes 3, 8, 9, 10, 11, 12, 15, 28, 32, 33, 34, 36, 40, 41, 46, 47, 51, 53, 55, 56, 61, 63, 64, 74, 81, 122.
Wrong direction in boxes 70, 154, 213, 140 (it's a mess).
2. Divergences & Parallel lines
A lot of your boxes are suffering medium divergence issues.
Apparent parallelism in boxes 11, 57, 64, 140.
3. Hatching lines
Missing hatching in boxes 47, 238.
4. Lineweight
Most of your boxes lineweights seem okay, though exibhiting wobbly issues.
5. Wobbly & Repeating lines
Almost 70% of your boxes have wobbly lines. Some of them have repeating lines.
6. Similar orientations with boxes
Most of your boxes look different albiet with some boxes looking similar.
7. Inner corner
Missing corner in boxes 81, 106 (an entire face is missing on top), 151 (same as 106).
Next Steps:
Do 20 additional boxes.
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First 5 will have rapid convergence (VPs are closer) with plotted VPs
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Second 5 will have slow covergence (VPs are far away and usually off page) with plotted VPs
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The remaining 10 will be a mix of rapid and slow convergence with no Plotted VPs
Make sure to draw with your shoulder and don't repeat lines when drawing the boxes. Repeating lines are bit okay when doing the lineweights of the silhouette of the box. Make sure not draw through the boxes and dont miss the corners. Don't forget to hatch the faces pointing towards the observer.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.