6:07 PM, Thursday June 1st 2023
Just made the requested updates.
Just made the requested updates.
Hi Knight!
I noticed now that I expressed myself a bit unclear. Your texture analysis was good in the third column; what I meant is that the cast shadow effect could have been applied more strongly in the Dissections. I should have chosen the Dissections option in the Next Steps rather than the confusing Texture Analysis.
I will mark this lesson as complete since somehow, you deduced what I wanted to see and made it! Your complementary sausage is well done, showing the difference in cast shadows as the form turns. Have a great day!
Thank you very much :D
But it was fine to make the texture analysis also again, It was a quick task and still helpfull.
The form intersections on the other side, just grilled my brain again xD
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
This website uses cookies. You can read more about what we do with them, read our privacy policy.