25 Wheel Challenge

10:11 AM, Sunday April 28th 2024

drawabox wheel ch - Google Drive

drawabox wheel ch - Google Drive: https://drive.google.com/drive/folders/11aCFdPUdMmJQ3JS1SlAwatpOr4SJD6sx?usp=sharing

I think the method for drawing tires in this lesson is a lil misleading. In the 2nd step we are told to break away from the traditional cylinder, by by making it a lil more "bubbly". Now this is not incorrect way to draw tires, but only for motorcycle tires (and also bike tires). Car tires are flat (also tractor tires). It comes down to that motorcyles need to be "bubbly" for the veahile to turn easier. Car tires need to be flater to grip the ground better and nice give out the weight. Now its not impossible to find exeptions to this rule, but they are exeptions and i dont think this is what the lesson was about. I dont want to be a smartass or something, but i really think this challange instructions should be redone or at least change the narration to be about drawing motorcycle tires.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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